【Java】ReentrantLock 实现原理

ReentrantLock

内部使用了AQS:https://blog.csdn.net/u010900754/article/details/88849938

但是因为有不同的锁模式,用了两种具体实现分别应对公平锁和非公平锁。
二者在实现获取锁的逻辑上有区别,也就是AQS留空的部分。下面看下lock和unlock实现。

非公平:

    static final class NonfairSync extends Sync {
        private static final long serialVersionUID = 7316153563782823691L;

        /**
         * Performs lock.  Try immediate barge, backing up to normal
         * acquire on failure.
         */
        final void lock() {
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }

        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
    }

这里先快速获取一次,失败就走ASQ的过程。acquire方法会走到tryAcquire,tryAcquire调用了父类的nonfairTryAcquire。

        final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

先判断AQS的state是否是0,是0说明没有现成持有锁,CAS获取一次,不行就走AQS的逻辑。如果state非0,也不是说不能获取,因为是“重入锁”嘛,所以再判断一次当前线程是否是自己,如果是,可以重入,直接吧state++即可。这里非公平体现在哪里?当前线程总是可以通过tryAcquire直接快速获取锁,即使等待队列里有其他线程等待,所以是非公平的。另外还可以支持重入。这也是为什么AQS代码把获取这部分逻辑留空的原因。

下面是release的实现。仅仅是设置了state,队列操作在AQS里面。

        protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }

公平锁:

 static final class FairSync extends Sync {
        private static final long serialVersionUID = -3000897897090466540L;

        final void lock() {
            acquire(1);
        }

        /**
         * Fair version of tryAcquire.  Don't grant access unless
         * recursive call or no waiters or is first.
         */
        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
    }
 }

 可以看到获取锁必须通过hasQueuedPredecessors的检验:

     public final boolean hasQueuedPredecessors() {
        // The correctness of this depends on head being initialized
        // before tail and on head.next being accurate if the current
        // thread is first in queue.
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        return h != t &&
            ((s = h.next) == null || s.thread != Thread.currentThread());
    }

这个函数只有在要么head.next是空要么head.next所代表的的线程不是当前线程才返回true,这种情况意味着当前线程不是队列的最前面,只有在最前面才可以尝试获取锁。

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